Tag Archives: workshop

Announcing New Agile Training for Coaches, Executives, Job Seekers and More

New Agile Certification Training

Certified Real Agility Coach LogoOur new premium offering: the Certified Real Agility Coach course is delivered in an unusual format of 40 days (yes, forty) spread over one year.  This in-depth, advanced training program is designed to help people with experience on Agile teams to become fully-capable independent Agile coaches.  Worried about the time commitment?  A substantial portion of the course is delivered as on-the-job training and a significant number of course hours are outside regular working hours… and the schedule is flexible to accommodate participants’ unique scheduling needs.  Spots are extremely limited for this course.  Reserve your spot now! (Contributes all the training hours required for the Certified Scrum Professional designation.  As well, if you do not already have the CSM and CSPO designations, you will receive free enrolment in either or both of those courses once your registration has been confirmed.)

Scaled Agile Framework - SAFe Agiilist LogoSince Travis Birch and Mishkin Berteig have become Certified SAFE Program Consultants, we are now offering the Leading Safe 2-day course for project, program and functional managers, change agents and department leaders.  Learn about the Scaled Agile Framework; one the most popular enterprise Agile frameworks.  SAFe combines Scrum, Extreme Programming and Lean to effectively allow larger groups of people to execute programs while interfacing effectively with traditional corporate governance.  Do you have 25 people or more working on a program?  Then the Leading SAFe training is for you!

New Agile Introduction Courses

Scrum and Enterprise Agile for Executives is a half-day workshop designed to help you solve one of the biggest problems organizations have: how to become more Agile?  Using the tools and techniques of the Real Agility Program, participants will be guided to make effective long- and short-term plans for increasing productivity, innovation, quality and customer satisfaction.  This workshop is delivered by Mishkin Berteig who has helped numerous executives at organizations large and small with successful Agile transformations.  Just $250 per person!

Travis Birch, a Partner at Berteig Consulting who has years of experience helping Agile teams reach award-winning levels of performance, is going to be delivering two of our new offerings:

Choosing an Agile Career is a one-day workshop designed to help people who don’t yet know how they can best fit into the most important revolution sweeping the corporate world.  Should you be a ScrumMaster?  A Product Owner?  An Agile Coach?  Something else?  Ideal for people who have been asked by their executives to sort out their career path in a newly Agile organization or department.  $450/person with an early-bird discount available for some dates.

Kanban: Gentle Change is a deep-dive immersion into a critical process-improvement and teamwork technique  Learn how tools for making work visible can improve productivity, throughput and efficiency..  Ideally suited for team leads, project and functional managers, HR managers and process improvement managers.  $450/person with an early-bird discount available for some dates.  Counts as 7 PDUs with the PMI and contributes to the Agile Certified Practitioner designation.

Other Workshops

CSM Certified ScrumMaster LogoCSPO Certified Scrum Product Owner Logo

Of course, we continue to offer our extremely well-received (often sold out!) Certified ScrumMaster and Certified Scrum Product Owner training courses.  These courses are immersive, intensive, and designed to help you to become great ScrumMasters and Product Owners.

Please see our complete 2015 Agile and Scrum course schedule here!  Most of our courses are held in the Toronto area which has a great international airport, fantastic food, amazing entertainment, and is just generally a fun place to come for a bit of training and a bit of sight-seeing.  Some courses are also offered in other cities including Vancouver, London Ontario, and Waterloo.  Most of our courses are also available for in-house private dates.  Please contact learn@worldmindware.com for more information about group discounts, corporate savings programs or in-house private offerings.

COMING SOON We are working to offer Certified Scrum Developer (CSD) training as a complement to our already successful Certified ScrumMaster and Certified Scrum Product Owner training courses.  The CSD course will help technology professionals learn the critical Agile engineering and teamwork practices that are absolutely required to make Scrum successful in delivering software products.  This training is highly technical and participants are expected to already be strong software developers.


Affiliated Promotions:

Register for a Scrum, Kanban and Agile training sessions for your, your team or your organization -- All Virtual! Satisfaction Guaranteed!

Please share!
Facebooktwittergoogle_plusredditpinterestlinkedinmailFacebooktwittergoogle_plusredditpinterestlinkedinmail

Full-Day Product Owner Simulation Exercise

This Product Owner Simulation exercise rests on the idea that people learn a lot better by doing something than by talking about it.  My Product Owner classes were getting great reviews, but I really felt like there was something missing compared to my ScrumMaster classes which have a full-day ScrumMaster simulation exercise.  It took a little while to figure it out, but this article describes in detail how I do the simulation for the Product Owner class.  I’m sure it will evolve and get refined from here since I have only used the simulation twice so far.

UPDATE: 2016-08-14 – major updates to the Product Owner Simulation after having used it at least 15 times since this was originally written!

UPDATE: 2017-07-13 – minor updates including new versions of handouts that better explain some concepts, and slightly expanded facilitator’s notes.

NOTE: Permission to use this exercise / print associated materials is granted with a simple request: please link to this page on your blog, in a LinkedIn group or Google group, like it on Facebook etc. or write a comment in our comments section!

Pre-requisites: None!  No prior Scrum or Agile knowledge or experience required.  However, it is recommended that participants have an introduction to Scrum or have read the Scrum Guide.

Audience: Product Owners, Business Analysts, Project Managers, Product Managers and other people responsible for business results and who interact with a Scrum team.

Timing: This simulation takes at least 7 classroom hours.  I usually run it from 8:30am to 5:00pm with a one hour lunch break and two 15 minute breaks during the day.

Materials Needed:

  • Coloured pencils and/or coloured markers
  • Black Sharpie fine-point markers
  • Scissors
  • Rulers
  • Scotch tape and/or glue stick
  • Blank white printer paper
  • Pencils, erasers, pencil sharpeners
  • Blank white 4×6 and 3×5 note cards
  • Blank white box (e.g. a shirt box from U-Line) or foam core boards (see photo)
  • Planning Game cards (email me if you want a bunch for free!)

Product Owner Simulation - Product Box Example

Room Setup: Round tables with 5 to 7 chairs at each table.  Materials distributed to each table.

Product Owner Simulation Agenda

(with facilitator’s notes in red)

Introduction to the Product Owner Simulation

  1. Lecture: Simulation Overview, Backlog Preparation and Refinement
    The purpose of the overall simulation is to learn to create a good Product Backlog in preparation for a Scrum team’s first Sprint.  Many of the techniques we explore will also be useable in ongoing Product Backlog Refinement.  Review the agenda with participants.
  2. Exercise: Great Products and their Vision
    5 minutes – at table groups, think about the physical consumer products you know and use often.  How are those products marketed and sold?  How are they presented?  How do you decide to use that product vs. a competitive product?  Make sure you discuss specific products rather than corporate brands or product categories.
  3. Discussion: What Makes a Great Product Vision?
    Ask for the group to brainstorm the qualities of a great product vision.  Ensure that “simplicity”, “urgency”, and “emotion” are all mentioned.  (Great reference: “Made to Stick: Why Some Ideas Survive and Others Die” by Chip and Dan Heath.)
  4. Discussion: Choosing a Product for the Simulation
    Give participants three product options (suggested options: “Doggy dating web site”, “iPad app for plastic surgeons’ medical and practice management”, “POS for food trucks with social features”).  A table group must agree to one of the options.  They will stick with this product for the remainder of the simulation.  Three minutes to decide.

Product Vision

Remind participants that in Scrum, we don’t necessarily do all the steps of the simulation in any particular order. Instead, we are practicing techniques that can come into use at various times. The Product Owner Simulation must be done in a particular order. The techniques are all part of the overall process of Product Backlog Refinement.

  1. Exercise: Product Vision Statement
  2. 5 minutes – attempt to craft a brief, compelling product vision statement that communicates “simplicity”, “urgency” and “emotion”. The audience of the product vision statement is your Scrum Team (NOT customers).  Debrief by hearing from each group, then asking if the three characteristics have been communicated.
  3. Handout: Product Vision in Context [PDF]
  4. Lecture: Explain the Product Vision handout and ask for questions, insights.  At this time, highlight the differences between a “product” and a “project”.  Emphasize the concept that a product has customers who pay money and who have choice about what they buy, and that those customers are outside of your organization.  Possible discussion about Scrum being ideally suited for Product Development vs. project management or operations.
  5. Reference: Innovation Games – Product Box [site]
  6. Handout: Product Box Innovation Game [PDF]
  7. Lecture: Product Box
    Talk about the need for a compelling vision as a pre-requisite for high-performance teams, and a way to decide what is in vs. out of a Product Backlog.  Introduce “Product Box” as a way to do market research in an Agile compatible way (collaborative, light documentation, quick).  Talk about the pattern of a product box: front to attract, back to showcase, sides to deal with objections.  Use of online resources / web research is allowed but should not dominate the exercise.
  8. Exercise: Building Your Product
    30 minutes, with warnings at 15 minutes and 5 minutes remaining.  Ensure that by 10 minutes in, the group has actually started using the craft supplies and isn’t just talking.
  9. Exercise: Presenting Your Product
    5 minutes – give additional time to allow groups to prepare for a trade show (in their market) presentation where other groups (or yourself) will role-play sceptical trade show participants.
  10. Discussion: Debrief Product Box
    Focus on feasibility of using Product Box in real life, the power of metaphor, and the power of collaboration.
  11. Exercise: Product Vision Statement Reprise
    5 minutes – attempt to craft a brief, compelling product vision statement that communicates “simplicity”, “urgency” and “emotion”.
  12. Discussion: Debrief by hearing new Product Vision Statements.

Product Users

Remind participants that in Scrum, we don’t necessarily do all the steps of the simulation in any particular order. Instead, we are practicing techniques that can come into use at various times. The Product Owner Simulation must be done in a particular order. The techniques are all part of the overall process of Product Backlog Refinement.

  1. Handout: User Categories Thinking Tool [PDF]
  2. Lecture: User Categories
    Describe “users we sell”, “users who pay” and “admin users” as the three major categories.  Users can be in hierarchies where a general user type may have two or more specific sub-types.
  3. Exercise: Identifying Users
    10 minutes.  One user of each main type, at least 5 users in total.  More is okay.
  4. Handout: Persona [PDF]
  5. Lecture: Personas, Usability and Empathy
    Introduce Persona concept (great reference: “The Inmates are Running the Asylum” by Alan Cooper).  Usability as part of Agile, not separate (i.e. “working software”).  Identifying personas as a way to build empathy from the development team to the end users/customers.
  6. Exercise: Generate a Persona
    10 minutes.  Choose a primary user.  Generate name, age, background story, and relationship to product.  Find an image from a stock photography site.  Important: do at least a little bit of research and tie some part of your persona to that research!  Try to be specific and write the background so it emphasizes the concept of empathy.

Business Value

Remind participants that in Scrum, we don’t necessarily do all the steps of the simulation in any particular order. Instead, we are practicing techniques that can come into use at various times. The Product Owner Simulation must be done in a particular order. The techniques are all part of the overall process of Product Backlog Refinement.

  1. Lecture: Good and Bad Metrics
    Describe ROI, TTM and CSat as all-around good metrics.  Explain red-yellow-green project dashboard and lines-of-code as bad metrics.  Ask for other examples of good or bad metrics.
  2. Handout: Value Metrics [PDF]
  3. Exercise: Value Metrics
    10 minutes.  At table teams try to come up with at least 10 quantitative and 10 qualitative metrics.  Use the handout as a worksheet.  Focus on metrics relevant to the simulation product, but also consider metrics that might be from other businesses or viewpoints (e.g. finance metrics, marketing analytics, etc.).
  4. Discussion: Value Metrics
    Throughout the classroom, share all the metrics and write them on a flip chart so they can all be seen at once.  Ask for insights or questions about metrics.
  5. Exercise: Key Metrics
    From the flipchart, each table team should choose 3 to 6 metrics that are most important to measure business success of their product.  It’s okay for that short list to include ROI, TTM and CSat.  Keep this list handy for the next part of the simulation.
  6. Discussion: Metrics and Product Vision
    Discuss if/how Product Vision helped to choose the key metrics.  If needed, allow a few moments for participants to reconsider the metrics they chose in light of their Product Vision.

Product Backlog Items

Remind participants that in Scrum, we don’t necessarily do all the steps of the simulation in any particular order. Instead, we are practicing techniques that can come into use at various times. The Product Owner Simulation must be done in a particular order. The techniques are all part of the overall process of Product Backlog Refinement.

  1. Handout: Creating Product Backlog Items Worksheet [PDF]
  2. Exercise: Create Product Backlog Items
    Use the product box, the user categories, and the business metrics.  For each row in the worksheet, identify a feature, decide which user interacts with the product to exercise that feature, and choose the business metric that is most improved by implementing the feature.  For each, decide if the feature is visible to the user through the user interface.  The resulting worksheet should be filled up such that at least ten of the features are visible in the user interface.
  3. Handout: User Stories [PDF]
  4. Lecture: Writing Effective User Stories
    Use the example “As a Job Seeker, I can upload my resume, so that I get a job.”  Explain the user story template based on the handout.  Emphasize the idea of end user functionality.  Explain user stories as an important tool, but optional part of Scrum. Usually some time is spent on a discussion about physical note cards vs. electronic tools – emphasize the fact that the note cards support the values and principles of the Agile Manifesto while electronic tools (typically) subvert them.
  5. Exercise: Create User Stories
    Goal: 20 user stories for each group’s product, at least five user stories for the persona, and two user stories for each other type of user, all done in 20 minutes.  User Stories must be written on 3×5 note cards with a 2cm blank area on right side of each card.  The groups start by writing one or two User Stories together, then divide and conquer to create the rest.  At the end of the 20 minutes, there is a brief amount of time allocated to making sure there are no duplicated “features” described.
  6. Discussion: Review User Stories
    Workshop examples from each group.  Ensure that the “benefit” section of each story does not contain a feature.  Possibly discuss the three parts of a User Story as “who”, “what” and “why”.  The benefit is usually related to time, money or happiness and connects the User Story to the product vision.
  7. Handout: Simple Story Sizing [PDF]
  8. Exercise: Small, Uncertain, Large Effort Estimation
    Small means “easily and with certainty fits within a single Sprint”, large means “definitely requires more than a full Sprint of work”, and uncertain means either “uncertain size” or “uncertain if it will fit in a single Sprint”.  Teams create buckets and sort all the user stories into the three buckets – they must role play being technical contributors (Development Team Members).  Start by identifying one “small” one and one “large” one, then by dividing an conquering.  Final step is to verify that the small ones really are small.
  9. Handout: User Story Splitting [PDF]
  10. Lecture: Splitting User Stories
    Go through each of the “top” six splitting methods.  Provide simple examples where the group needs help.  E.g. error conditions as an example of splitting by business logic.
  11. Exercise: Split Some
    Goal: result in at least 30 user stories, use each of the top six splitting methods at least once, give 15 minutes.  Focus on splitting the items that were estimated in the “Large” or “Uncertain” buckets.
  12. Discussion: Review Splitting

Estimation and Financial Modelling

Remind participants that in Scrum, we don’t necessarily do all the steps of the simulation in any particular order. Instead, we are practicing techniques that can come into use at various times. The Product Owner Simulation must be done in a particular order. The techniques are all part of the overall process of Product Backlog Refinement.

  1. Lecture: Effort, Value and ROI
    Customers and business stakeholders estimate value, Scrum team members estimate effort, and ROI is the calculation of the ration of value over effort.  Discuss examples of ordering based on these ratios, e.g. 8/2 vs. 8/4 and 200/20 vs. 20/2.
  2. Handout: The Bucket System [link to page with PDF download]
  3. Lecture: The Bucket System
    Review process based on handout.
  4. Exercise: Estimating Business Value
    10 minutes.  Goal: all user stories get a business value estimate written in the top right-hand corner of the user story card.
  5. Discussion: Debrief the Bucket System
  6. Handout: The Planning Game [link to a page with PDF download]
  7. Lecture: The Planning Game
  8. Exercise: Estimating Effort
    20 minutes. Goal: estimate 3 user stories using the Planning Game.  Use the Bucket System to estimate the remainder with the ones already estimated as the reference points.
  9. Discussion: Debrief the Planning Game
  10. Handout: Methods of Ordering the Product Backlog [PDF]
  11. Lecture: Ordering a Product Backlog
    Review ROI as a method to order the PBIs.  Reminder that the Product Owner has final authority and can ignore the estimates in deciding on the order.
  12. Exercise: Calculating ROI and Ordering
    5 minutes.  Just simple divide-and-conquer calculations of business value divided by effort for all the user stories.
  13. Lecture: Simulation Wrap-Up – Where Does This Fit?
    Reminder of the idea of creating an initial Product Backlog that is “good enough” to start the first Sprint.

NOTE: Permission to use the Product Owner Simulation exercise and print associated materials is granted with a simple request: please link to this page on your blog, in a LinkedIn group or Google group, like it on Facebook etc. or write a comment in our comments section!

If you are interested in experiencing this Product Owner Simulation first-hand, please consider attending one of our Certified Scrum Product Owner learning events.


Affiliated Promotions:

Register for a Scrum, Kanban and Agile training sessions for your, your team or your organization -- All Virtual! Satisfaction Guaranteed!

Please share!
Facebooktwittergoogle_plusredditpinterestlinkedinmailFacebooktwittergoogle_plusredditpinterestlinkedinmail

Welcome to LEGOLAND

I was observing a workshop last week that had been put together to create greater cohesiveness in a large organizational team who needed to create a unified vision about their department.

Initially they were broken up into smaller groups to discuss some of the ideas, issues, and challenges they had encountered.  It was obvious how stressed everyone was.  People were speaking animatedly with louder than usual volume, there was a great deal of tension, and everyone seemed agitated and uneasy.

Then came the LEGO.  Mountains of it.  Not just some mismatched pieces either. The kind of LEGO that would have made any child squeal with joy.

LEGO

Each person was asked to create a model of what they thought their department was like at that moment, using the LEGO.  Then another model of what they each envisioned their department could be.  They were then asked to combine the ones they thought were best into a grand model for the department.

I immediately recognized this approach of play therapy used in child psychology, and I was curious to see how it would translate to adults in the workplace.

The effects were wonderful.  The room that was once filled with heated arguments and loads of stress, had transformed into complete calm.  Everyone was so engaged with building their models, they were quiet and relaxed, and whenever there were bursts of noise it was joyful laughter.

Then came the moment of truth, they had to present the large departmental model that they had all collaborated and contributed to making.

They spoke of their vision clearly without argument or dissent.  They shared the space freely encouraging others to speak on parts of the model they didn’t know in detail.  And when they finished their presentation, there was a long pause of silence where everyone was looking at the model, and in each person’s eyes, I saw pride for what they had accomplished together, and a deep sense of hope for the future where it was absent before.

I guess those colourful blocks really do have some magic in them.


Affiliated Promotions:

Register for a Scrum, Kanban and Agile training sessions for your, your team or your organization -- All Virtual! Satisfaction Guaranteed!

Please share!
Facebooktwittergoogle_plusredditpinterestlinkedinmailFacebooktwittergoogle_plusredditpinterestlinkedinmail

Agile Inception: Facilitating Innovation Towards Valuable Results

I recently had the opportunity to help facilitate a client’s “Innovation Challenge”.  Basically, the concept is to get a bunch of people in the room, give them a business challenge and see what they come up with.

I have to say that the format of the workshop that I used is heavily inspired by a training that I did recently called Specification By Example by Gojko Adzic.  I strongly recommend this seminar as well as the book.  Another strong influence is The Inmates are Running the Asylum… by Alan Cooper.  The workshop that I have developed is a sort of hybrid approach, with my own flavour added to the mix.  During an early iteration of the workshop, I didn’t have a title and one of the participants suggested “Agile Inception”.  I think that title works in a space where Agile is established and well understood (e.g. hopefully this blog).  At the same time, this workshop can be run with people who have no prior experience or knowledge of Agile and without even mentioning the word Agile.  This is also good in certain environments where people have developed an Agile allergy.

Anyhow, my goal for the day was to facilitate the building of shared understanding of the challenge itself as well as some ways that the organization could innovate around that challenge through conversation and collaboration.

From the opening remarks it became clear that the product at the centre of the “challenge” was actually in deep crisis:  a shrinking market combined with shrinking market share.  The product had generated approximately $18M in revenue in 2009, compared with $10.4M projected for 2014.  That’s half dead in some people’s books.  The clear Goal was to reverse that trend, starting with at least $11M in 2015.  They needed a powerful jolt of life-giving innovation energy to defibrillate their failing product’s heart.

There were no shortage of ideas about how the product could become better & more profitable.  In fact, there were many, many ideas.  Too many, perhaps.  Once we had established our working agreement for the day, we did a Starfish Retrospective exercise to make visible all of the things that the group wanted to keep doing, start doing, stop doing, do more of and do less of.  Many post-it notes were stuck on the board and we left them there as a reminder of all of the things that people were thinking about that could help us to consider how the product and ways of working on it could be improved.

Then we talked about the Goal.  True innovation—that is, tangible, innovative results with clear benefits—requires a group to focus on a single, clear, SMART (Specific, Measurable, Achievable, Relevant and Time-bound) Goal that everyone in the organization understands and is committed to achieving.  Often times, as was the case with the group on Thursday, taking time to establish shared understanding of the goal can seem redundant and tedious (“we already know what the goal is…”).  However, as we learned through the process of working in small groups to re-articulate understanding of the Goal back to the “customer” (the person paying for everyone to be there) this often requires some further conversation.  Indeed, when the groups presented their understanding of the Goal, there were gaps that needed to be filled by the “customer”.  It took less than 30 minutes to discuss, adapt and confirm the Goal with the customer.  The value of this investment of everyone’s time was tremendous.  The conversation made it clear that shared understanding had already been established to a degree and enabled the group to build on what was already there to make the Goal “SMARTer” in the minds of all of the participants.

A single, transparent business Goal helps us to innovate with focus—to create the right thing.  In addition, we need to develop a single Persona—the ideal, “imaginary” user of the product.  The larger group broke into smaller groups for the subsequent discussions.  The groups worked separately and generated a the details for a few personas.  All 3 personas added value to the conversation.  The Persona of “Lisa” was particularly compelling to the “customer” because she had a clear goal of her own and through innovation, her goal could be aligned with the overall business Goal to create a powerful, “new” product that just might reverse the downward trend.

The next step in innovating with focus in order to generate the best ideas possible: build shared understanding of how Lisa can pursue her goal through her experience of the product in order for the business Goal to be achieved.  In other words, Lisa needs a story.  Her story needs a beginning and an end (for now, until the next story) and all the stages of her journey need to be integrated into a coherent whole.

The last step was for the groups to brainstorm and come up with different ways that the product can deliver Lisa’s story in order to realize the Goal.

I wish I could say more about the really cool ideas that the group came up with, but I am erring on the side of caution when it comes to protecting my client’s competitive advantage.

To wrap up the session, we took a quick, anonymous gauge of how confident the participants felt about achieving the Goal.  Of the 13 participants, two gave their confidence a score of 8/10, six gave a score of 7/10, four scored themselves a 6/10 and one was a 3/10, for an average of 6.5/10.  Not bad, but clearly some work still to go.  So what’s next for them?

Next steps:
  • Get the technical folks involved in the conversation (ideally, they are there from the beginning)
  • Build an increment of their solution
  • Review
  • Continue the conversation and collaboration to build shared understanding 
  • Re-gauge the confidence score
  • Iterate  
  • Repeat 
  • The likelihood of achieving the Goal increases with every iteration

 


Affiliated Promotions:

Register for a Scrum, Kanban and Agile training sessions for your, your team or your organization -- All Virtual! Satisfaction Guaranteed!

Please share!
Facebooktwittergoogle_plusredditpinterestlinkedinmailFacebooktwittergoogle_plusredditpinterestlinkedinmail

Introduction to OpenAgile Half-Day Workshop – Nov. 4, 2011 in Toronto

For those of you who are in the Toronto area, you might be interested in a half-day session being put on by Berteig Consulting: an Introduction to OpenAgile.  There are two sessions scheduled for Friday Nov. 4 – one in the morning, one in the afternoon.  The price is $50/person and at the end of the session, you will be fully prepared to write the OpenAgile “Readiness” certificate exam.  The session is being held at the Hilton in downtown Toronto.  The session agenda is as follows:

  1. Welcome
  2. History and Purpose of OpenAgile
  3. Foundations of OpenAgile
  4. Overview of OpenAgile Processes
  5. OpenAgile Capacity-Building
  6. Benefits of OpenAgile
  7. Case Study: Suncor
  8. Q&A

Register now for the Introduction to OpenAgile morning session.

Register now for the Introduction to OpenAgile afternoon session.


Affiliated Promotions:

Register for a Scrum, Kanban and Agile training sessions for your, your team or your organization -- All Virtual! Satisfaction Guaranteed!

Please share!
Facebooktwittergoogle_plusredditpinterestlinkedinmailFacebooktwittergoogle_plusredditpinterestlinkedinmail
Berteig
Upcoming Courses
View Full Course Schedule
Real Agility™ Team Performance Coaching with BERTEIG (COACHING-TPC)
Online
C$750.00
Mar 31
2023
Details
Real Agility Management Track - Practitioner I (RA-MT-LA)
Online
C$7950.00
Apr 3
2023
Details
Real Agility™ Team Performance Coaching with BERTEIG (COACHING-TPC)
Online
C$750.00
Apr 4
2023
Details
Advanced Certified ScrumMaster® (ACSM)
Online
C$1795.00
Apr 5
2023
Details
Scrum Master Bootcamp with CSM® (Certified Scrum Master®) [Virtual Learning] (SMBC)
Online
C$1895.00
Apr 11
2023
Details
Real Agility™ Team Performance Coaching with BERTEIG (COACHING-TPC)
Online
C$750.00
Apr 14
2023
Details
Win as a Manager with Your New Agile Coach: ChatGPT
Online
C$0.00
Apr 14
2023
Details
Real Agility™ Team Performance Coaching with BERTEIG (COACHING-TPC)
Online
C$750.00
Apr 17
2023
Details
Kanban for Scrum Masters (ML-KSM)
Online
C$495.00
Apr 18
2023
Details
Kanban for Product Owners (ML-KPO)
Online
C$495.00
Apr 19
2023
Details
Real Agility™ Team Performance Coaching with BERTEIG (COACHING-TPC)
Online
C$750.00
Apr 21
2023
Details
Real Agility™ Team Performance Coaching with BERTEIG (COACHING-TPC)
Online
C$750.00
Apr 25
2023
Details
Product Owner Bootcamp with CSPO® (Certified Scrum Product Owner®) [Virtual Learning] (POBC)
Online
C$1895.00
Apr 26
2023
Details
Real Agility™ Team Performance Coaching with BERTEIG (COACHING-TPC)
Online
C$750.00
Apr 28
2023
Details
Win as a Manager with Your New Agile Coach: ChatGPT
Online
C$0.00
Apr 28
2023
Details
Advanced Certified Scrum Product Owner® (ACSPO)
Online
C$1525.75
May 3
2023
Details
Real Agility™ Real Agility™ Ask Me Anything / Coaching
Online
C$750.00
May 5
2023
Details
Kanban Systems Improvement® (KMPII)
Online
C$1610.75
May 10
2023
Details
Real Agility™ Team Performance Coaching with BERTEIG (COACHING-TPC)
Online
C$750.00
May 12
2023
Details
Real Agility™ Real Agility™ Ask Me Anything / Coaching
Online
C$750.00
May 12
2023
Details
Team Kanban Practitioner® (TKP)
Online
C$1100.75
May 16
2023
Details
Kanban for Scrum Masters (ML-KSM)
Online
C$495.00
May 16
2023
Details
Kanban for Product Owners (ML-KPO)
Online
C$495.00
May 17
2023
Details
Product Owner Bootcamp with CSPO® (Certified Scrum Product Owner®) [Virtual Learning] (POBC)
Online
C$1610.75
May 17
2023
Details
Real Agility™ Team Performance Coaching with BERTEIG (COACHING-TPC)
Online
C$750.00
May 19
2023
Details
Real Agility™ Real Agility™ Ask Me Anything / Coaching
Online
C$750.00
May 19
2023
Details
Real Agility™ Team Performance Coaching with BERTEIG (COACHING-TPC)
Online
C$750.00
May 26
2023
Details
Real Agility™ Real Agility™ Ask Me Anything / Coaching
Online
C$750.00
May 26
2023
Details
Scrum Master Bootcamp with CSM® (Certified Scrum Master®) [Virtual Learning] (SMBC)
Online
C$1610.75
Jun 7
2023
Details
Real Agility™ Team Performance Coaching with BERTEIG (COACHING-TPC)
Online
C$750.00
Jun 9
2023
Details
Real Agility™ Real Agility™ Ask Me Anything / Coaching
Online
C$750.00
Jun 9
2023
Details
Kanban System Design® (KMPI)
Online
C$1610.75
Jun 13
2023
Details
Product Owner Bootcamp with CSPO® (Certified Scrum Product Owner®) [Virtual Learning] (POBC)
Online
C$1610.75
Jun 14
2023
Details
Real Agility™ Team Performance Coaching with BERTEIG (COACHING-TPC)
Online
C$750.00
Jun 16
2023
Details
Real Agility™ Real Agility™ Ask Me Anything / Coaching
Online
C$750.00
Jun 16
2023
Details
Kanban for Scrum Masters (ML-KSM)
Online
C$495.00
Jun 20
2023
Details
Kanban for Product Owners (ML-KPO)
Online
C$495.00
Jun 21
2023
Details
Team Kanban Practitioner® (TKP)
Online
C$1015.75
Jun 21
2023
Details
Real Agility™ Team Performance Coaching with BERTEIG (COACHING-TPC)
Online
C$750.00
Jun 23
2023
Details
Real Agility™ Real Agility™ Ask Me Anything / Coaching
Online
C$750.00
Jun 23
2023
Details
Real Agility™ Team Performance Coaching with BERTEIG (COACHING-TPC)
Online
C$750.00
Jun 30
2023
Details
Real Agility™ Real Agility™ Ask Me Anything / Coaching
Online
C$750.00
Jun 30
2023
Details
Scrum Master Bootcamp with CSM® (Certified Scrum Master®) [Virtual Learning] (SMBC)
Online
C$1610.75
Jul 5
2023
Details
Kanban Systems Improvement® (KMPII)
Online
C$1610.75
Jul 11
2023
Details
Product Owner Bootcamp with CSPO® (Certified Scrum Product Owner®) [Virtual Learning] (POBC)
Online
C$1610.75
Jul 12
2023
Details
Team Kanban Practitioner® (TKP)
Online
C$1015.75
Jul 19
2023
Details
Team Kanban Practitioner® (TKP)
Online
C$1015.75
Aug 15
2023
Details